Town: Sō Tǟqüe Kez

Sō Tǟqüe Kez

Sō Tǟqüe Kez
Example Wood Elven architecture.
StateWarrenese Shogunate
ProvenceBàze Logu Empire
Sub ProvenceJiasakuk County
RegionRe-flof Woodlands
Founded1066
Community LeaderLaird Ghebi Dhando
Area5 km2 (2 mi2)
Average Yearly Temp9°C (48°F)
Average Elevation5410 m (17749 ft)
Average Yearly Precipitation181 cm/y (71 in/y)
Population1193
Population Density238 people per km2 (596 people per mi2)
Town AuraTransmutation
Naming
Native nameSō Tǟqüe Kez
Pronunciation/soː/ /taːq˔/
Direct Translation[old; ancient] [noise; rumor; gossip]
Translation[Not Yet Translated]

Sō Tǟqüe Kez (/soː/ /taːq˔/ [old; ancient] [noise; rumor; gossip]) is a temperate Town located in Jiasakuk County, Bàze Logu Empire, within the Warrenese Shogunate.

The name Sō Tǟqüe Kez is derived from the Wood Elvish language, as Sō Tǟqüe Kez was founded by Odrid Invreil, who was culturaly Wood Elven.

Climate

Sō Tǟqüe Kez has a yearly average temperature of 9°C (48°F), with its average temperature during the summer being a pleasant 25°C (77°F) and its average temperature during the winter being a freezing -6°C (22°F). Sō Tǟqüe Kez receives an average of 181 cm/y (71 in/y) of precipitation, most of which comes in the form of snow during the pleasantly short winter months. Sō Tǟqüe Kez covers an area of nearly 5 km2 (2 mi2), and an average elevation of 5410 m (17749 ft) above sea level.

Overview

Sō Tǟqüe Kez was founded durring the late 12th century in fall of the year 1066, by Odrid Invreil. The establishment of Sō Tǟqüe Kez suffered from many setbacks, delays, and obsticles, most notably a group of Sō Tǟqüe Kez which required millitary assistance exterminate before the community could finish being built.

Sō Tǟqüe Kez was built using the conventions of Wood Elven durring the late 12th century. Naturaly, all settlmentss have their own look to them, and Sō Tǟqüe Kez is no diffrent. The town's buildings feature waddle and daub construction with good timber frames and a stone foundation protected by thatched or shingled rooves. Most buildings with second floors are built in such a way as to overhang into the streets on the upper floors for more space, as building size seems to be the primary indicator of wealth within the community. Most buildings are not decorated with any integral features, but instead use ivy, flowers, and other natural elements in planters of on trellices to breathe life into the structure they grow upon.

Sō Tǟqüe Kez is buildings are arranged arrounded highly ordered system of restrictive canals streets which form hexical paterns, allowing the incides of the octagons to be common grounds for the buildings on the edges, be it for parkland, yardspace, plazas, or markets. The town rests behind a thick wall made from clay bricks. The wall has all of the proper fortifications and is well made. Unfortuantly the nature of clay brick leaves it quite vulnerable to siege equipment, though the thickness of the wall lends it simmilar resistnace to a thinner hardrock wall. The millitarily questionable fortifications has suffered a visible ammount of structural damage, leaving them effectivly useless. One can't help but wonder why the has not yet effected repairs.

A look arround Sō Tǟqüe Kez reveals an abundance of schools, libraries, and other academic structures. Locals can be overheard having academic discussions, as well as talking about scholarly subjects in general. It’s quite clear the town places a lot of value on education and being a learned individual.

Civic Infrastructure

Sō Tǟqüe Kez has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Sō Tǟqüe Kez.

Sō Tǟqüe Kez has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Sō Tǟqüe Kez has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Sō Tǟqüe Kez has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Sō Tǟqüe Kez's public wards, blessings, and other arcane systems.

Sō Tǟqüe Kez possesses an older civil lighting system consisting of street lamps. These lights provide nighttime illumination to most city streets.

Sō Tǟqüe Kez has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands.

Sō Tǟqüe Kez has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Cultural Notes

Sō Tǟqüe Kez's chapel was built using a different architectural style from the rest of the town. The style used is characterized by grandeur of scale, simplicity of geometric forms, dramatic use of columns, and a preference for blank walls. This design ethos extended to re-imagining earlier styles of structure to create them anew, with a similar overall look and feel to one another..

Due to the actions of local Kami, summer is short in Sō Tǟqüe Kez.

The Sasquatch near Sō Tǟqüe Kez are known to be quite timid.

Sō Tǟqüe Kez's citizens partake in a curious ritual relating to their local kami. It takes place in autumn and involves orgies to channel Conjuration energies of tier 3 via guttural bellowing.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 2
  • Farmers: 3
  • Farm Laborer: 8
  • Hunters: 4
  • Milk Maids: 2
  • Ranchers: 1
  • Ranch Hands: 3
  • Shepherds: 3
    • Farmland: 4795 m2
    • Cattle and Similar Creatures: 298
    • Poultry: 3579
    • Swine: 238
    • Sheep: 11
    • Goats: 2
    • Horses, Mounts, and Beasts of Burden: 119

Craftsmen

  • Arms and Toolmakers: 2
  • Blacksmiths: 2
  • Bookbinders: 1
  • Buckle-makers: 1
  • Cabinetmakers: 2
  • Candlemakers: 3
  • Carpenters: 3
  • Clothmakers: 3
  • Coach and Harness Makers: 1
  • Coopers: 2
  • Copper, Brass, Tin, Zinc, and Lead Workers: 1
  • Copyists: 1
  • Fabricworkers: 2
  • Farrier: 7
  • Glassworkers: 4
  • Gunsmiths: 2
  • Harness-Makers: 1
  • Hatters: 2
  • Jewelers: 1
  • Leatherwrights: 3
  • Locksmiths: 1
  • Matchstick makers: 1
  • Musical Instrument Makers: 1
  • Painters, Structures and Fixtures: 1
  • Paper Workers: 1
  • Plasterers: 1
  • Pursemakers: 2
  • Roofers: 1
  • Ropemakers: 1
  • Rugmakers: 1
  • Saddlers: 2
  • Scabbardmakers: 2
  • Scalemakers: 1
  • Sculptors, Structures and Fixtures: 1
  • Shoemakers: 1
  • Soap and Tallow Workers: 3
  • Tailors: 6
  • Tanners: 1
  • Upholsterers: 1
  • Watchmakers: 1
  • Weavers: 3

Merchants

  • Beer-Sellers: 1
  • Booksellers: 1
  • Butchers: 2
  • Chandlers: 3
  • Chicken Butchers: 3
  • Entrepreneurs: 1
  • Fine Clothiers: 3
  • Fishmongers: 2
  • Potion Sellers: 2
  • Resellers: 4
  • Spice Merchants: 1
  • Wine-sellers: 2
  • Wheelwright: 1
  • Woodsellers: 1

Service workers

  • Bakers: 6
  • Barbers: 5
  • Coachmen: 1
  • Cooks: 4
  • Doctors: 2
  • Gamekeepers: 1
  • Grooms: 1
  • Hairdressers: 3
  • Healers: 3
  • Housekeepers: 3
  • Housemaids: 5
  • House Stewards: 3
  • Inns: 1
  • Laundry maids: 2
  • Maidservants: 3
  • Nursery Maids: 2
  • Pastrycooks: 4
  • Restaurateur: 5
  • Tavern Keepers: 5

Specialized Laborer

  • Ashworkers: 1
  • Bleachers: 1
  • Coal Heavers: 2
  • In-Town Couriers: 2
  • Long Haul Couriers: 2
  • Dockyard Workers: 2
  • Leech Collectors: 3
  • Millers: 2
  • Miners: 2
  • Oilmen and Polishers: 1
  • Postmen: 2
  • Pure Finder: 1
  • Skinners: 3
  • Tosher: 1
  • Warehousemen: 4
  • Watercarriers: 2
  • Watermen, Bargemen, etc.: 3

Skilled Laborers

  • Accountants: 1
  • Alchemist: 1
  • Clerk: 2
  • Dentists: 1
  • Educators: 3
  • Engineers: 1
  • Gardeners: 1
  • Plumbers: 1
  • Pharmacist: 1

Civil Servants

  • Adventurers: 1
  • Bankers: 1
  • Civil Clerks: 2
  • Civic Iudex: 1
  • Exorcist: 2
  • Fixers: 1
  • Kami Clerk: 2
  • Landlords: 2
  • Lawyers: 1
  • Legend Keepers: 1
  • Militia Officers: 8
  • Monks, Monastic: 4
  • Monks, Civic: 3
  • Historian, Oral: 2
  • Historian, Textual: 1
  • Policemen, Sheriffs, etc.: 2
  • Priests: 5
  • Rangers: 1
  • Rat Catchers: 1
  • Scholars: 1
  • Spiritualist: 2
  • Storytellers: 4
  • Military Officers: 3

Cottage Industries

  • Brewers: 3
  • Comfort Services: 4
  • Enchanters: 1
  • Herbalists: 1
  • Jaminators: 3
  • Needleworkers: 4
  • Potters: 1
  • Preserve Makers: 3
  • Quilters: 1
  • Seamsters: 6
  • Spinners: 3
  • Tinker: 1
  • Weaver: 2

Artists

  • Actors: 1
  • Bards: 1
  • Dancers: 1
  • Glaziers: 1
  • Inlayers: 1
  • Musicians: 3
  • Playwrights: 1
  • Sculptors, Art: 1
  • Wood Carvers: 4
  • Writers: 3

Produce Industries

  • Butter Churners: 3
  • Canners: 3
  • Cheesmakers: 3
  • Millers: 2
  • Picklers: 2
  • Smokers: 1
  • Stockmakers: 1
  • Tobacconists: 1
  • Tallowmakers: 2

352 of Sō Tǟqüe Kez's population work within a Foundational Occupation.

806 of Sō Tǟqüe Kez's population do not work in a formal occupation, but do contribute to the local economy. 35 (3%) are noncontributers.

Points of Interest

Sō Tǟqüe Kez produces some wonderful cultural artifact or trains famous artists. The product might be some exceptional cloth, or artistic luxury good, or the scholarly fruits of a famous academy. Trained artists might be students of a particular school, or the apprentices of the current masters of a long artistic tradition who dwell here.

Sō Tǟqüe Kez makes use of canals for some of its streets. Locals often fish in the canals.

POI

History

In time immemorial, reportedly some time during the late 2nd century, Sō Tǟqüe Kez was attacked by savage tribes living nearby Sō Tǟqüe Kez. The details of the conflict are hazy at best due to many conflicting accounts. What is known is Sō Tǟqüe Kez lost 173 people, 265 livestock, and 87 buildings. The conflict ended after roughly 175, when members of Sō Tǟqüe Kez's militia enacted an operation to secure a particular temple to utilize it for a specific task. The operation was complicated by a significant percentage of the militia choose to go abandon the operation and return home. The conflict ended with pitched battle between both forces, which ended in defeat for Sō Tǟqüe Kez's forces. The war is remembered in legend by Sō Tǟqüe Kez's bards, historians, and legend keepers.

History